Large model rendering
Resolve’s Wellington Engine
While there are numerous VR apps with impressive features for VR reviews, most are mere wrappers around game engines like Unity or Unreal. These engines aren't optimized for large BIM and the minute you import an entire manufacturing facility with dense MEP you quickly learn how limited these out of the box offerings are for construction use cases.
Resolve’s Wellington Engine uses cutting edge techniques in virtualized geometry, occlusion culling, and adaptive partitioning to comfortably render models with billions of polygons on mobile devices. We have developed custom formats and algorithms running on low level C++ and Vulkan code to create the only scalable VR application suited for enterprise needs.
What sets Resolve's Wellington Engine apart from the competition:
- No PC required. It is not necessary to use something like Quest Link or Airlink to render files with Resolve. Everything renders on your Quest.
- No network connection required for rendering. Once you download your file to your Quest you can access it offline. Resolve does not rely on cloud based rendering.
- No file size limits or model clean up required. Just upload your file and the Wellington Engine handles the rest.
Resolve’s tech is trusted by industry leaders with some of the world’s densest, fully-federated building models. Your biggest Revit, Navisworks, and Smartplant models will work on wireless VR headsets.
Resolve is the only application that can handle the large federated models of our Data Center projects on both the Quest 2 and Quest Pro.
When you open a file on the Resolve app with your Meta Quest, the device downloads the optimized data and then renders it locally on the Quest’s Qualcomm Snapdragon chip. It does not require connecting to a computer or streaming from a cloud GPU. The magic all happens on your VR device. It bears repeating: you do not need a local or cloud PC to run Resolve.
Other BIM apps claim to have wireless VR support but they normally crash at the loading step for large files. They’re not optimized enough to load an entire data set and won’t even get as far as actually showing you something in the headset.
If your medium sized data set does make it to the rendering step they normally render at a framerate that is going to make you sick. By contrast, the Wellington Engine is capable of opening several gigabytes worth of BIM data on your VR headset. And it does it all on VR devices like the Quest 2, Quest 3, and Quest Pro with your largest project files.
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